

If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Genius.Your IP address has been temporarily blocked due to a large number of HTTP requests. As soon as you see the boat the game abruptly ends and rolls the credits like finding this boat was the true purpose of your adventure. After you toil to rescue all the Gods they're just like " Sayo, where the fuck is our boat?" The last stage is just getting their boat back so they can go get lit in Hawaii or whatever. I wish for great misfortune to fall upon all the red huggers (Rumuru) and the jumping fish (Hashiri Tai). You can also get a small amount of extra points by milking the skeletons (Garakotsu) from behind the walls of the boss arenas before you activate said encounter until the death cloud shows up. Making it to the final stage in any loop with plenty of blue orbs seems to be the ideal scoring method, excluding the infinite. My score is decently high for the point in the game I made it to solely because I had a freezing orb left at the 8th scene which allowed me to milk an easy 100k. If this game had some of its kinks ironed out I'd say it was among the best, but it settles for just being pretty good instead. Kiki Kaikai was a fun excursion despite the silly RNG, daft hitboxes, and a few nasty checkpoint recoveries. The Mars Matrix procrastination continues. Do those things really hold on for that long?Īnd do those items you find in the final escape sequence have any significance, or are they just points bonuses? _ĭEMON'S TILT - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality I already notice that you keep slightly off-center of the tengu boss on st3 to keep him from using those wind-attacks with the stupidly-huge hitboxes.ĮDIT: My reaction during the dock sequence in your video. I'll be glad to watch your run and gain some tips the agonizingly erratic thunder boss usually ruins my run and my powerups in the arcade, whereas the PCE port allows me to live for at least another stage or two. It feels as if you are not hitting them at precisely the correct spot, you're doing less than nothing.

I'm always a slavish idiot for Taito.īoth in the arcade and the PCE version, the boss hitboxes always feel really funky to me. It's not a huge difference overall, though, if you can beat the one you can beat the other game, too. Lovely, lovely game, will learn the second loop at some point, too, it's refreshingly mean.Īs for your question, EmperorIng (better late than never, I suppose): the PCE's boss fights are definitely harder due to the smaller screen (especially the fifth boss can be really troublesome), the stages on the other hand are tougher in the arcade version. Great fun was had, probably my favourite personal shmup moment this year alongside the dodging session in Image Fight's harrowing 2-7 (Japanese version). I try to fend him off for a moment and then I make a run for it - and survive. One particularly nasty critter (Rumuru) managed to grab poor Sayo-chan, dragging her along on the slim gangplanks. I originally wanted a clean 1LC of the first loop, but that heroic pièce de résistance in scene 7 was just too good to not let it be the run to post. Does the arcade version loop? The PCE version definitely ends after one loop. I just noticed a rather enthralling thing: SAM denoted that he reached Scene 10 - yet the game ends after Scene 8. I'll contribute more substantial thoughts once I actually played the arcade version. It reminds me a lot of Ninja Gaiden (the NES/Famicom game) which also punishes you severely for not pressing forward all the time. I believe that most enemies in both versions spawn in fixed locations unless you back off and push the screen - madness ensues if you try to run away. Item drops are random except for a few hidden ones. The PCE versions seems to be a very faithful port overall. However, you don't have as much space to move around in the PCE version, so it might balance itself out. I haven't played the arcade version as of now (I do need to rectify that, I own a copy of the Taito Legends 2 compilation after all) but it looks like the arcade version might be slightly more difficult (just judging from a video).
