

Normally, it only happens with koopas, but the developers coded that every time a sprite is in the stunned state, and its stun timer reaches 0, another sprite is spawned from it. When it reaches 0, the naked koopa is spawned from the shell. This timer decreases in 1 every other frame. When you jump on a koopa or hit it with the cape, not only it goes to the stunned state (turns into a shell), but it also sets the stun timer to some value (a small value in the first case, and a big value in the second).

It's called this way because koopas use this timer to spawn naked koopas. There is an important timer called 'stun timer', which is used by different sprites for different purposes. So, you will have time to kill whatever sprite is on Yoshi's tongue, and an item swap will occur after another sprite takes that slot, as long as Yoshi hasn't despanwed yet. Eating a sprite as Yoshi dies in Lava: If Yoshi is sinking in Lava with his tongue spit out, he won't retract it.So, it is possible to duplicate itens with this technique. If we don't perform the item swap, the item reappears on Yoshi's mouth, but it also states as 'despawned', which means it will respawn if you go back to its spawn point. Despawning sprite in Yoshi's tongue: If a sprite goes below the death line while it is on Yoshi's tongue, it will despawn, and Yoshi stays with nothing in his tongue.Licking a throw block as it is destroyed: The throw block sprite disappears immediately when it is destroyed, allowing Yoshi to have nothing in his tongue if he licks it right before.Licking a naked koopa as it enters a shell: The naked koopa sprite is despawned when it enters a shell, allowing Yoshi to have nothing in his tongue if he licks it right before.In the case of sprite coins, they are already in the first. In the case of powerups we must only fill the second division. This method has the advantage of being much faster. Incidentally, if we do not spawn a new sprite in that slot, we get the coin or power-up twice.
Smw your are a super player zip#
If a sprite takes that slot, it will zip to Yoshi's tongue. Double-eating: Timing Yoshi's tongue when passing a coin sprite or power-up means we can collect the sprite, but Yoshi will have it in a 'nulled' state on his tongue.Sprite collected by Mario: If Yoshi holds a sprite coin or a power-up on his tongue and it is collected by Mario, Yoshi will temporarily hold nothing.Then, a sprite taking that slot will zip to Yoshi's tongue. Sometimes, the item on Yoshi's tongue can despawn, leaving Yoshi having nothing on it. In this game, subpixels are measured in sixteenths of a pixel. Subpixel A smaller unit of measure used in internal game calculations for a more precise measuring system. Used to determine Mario's position on screen. Pixel One graphical "block" on the screen. Once this reaches its 112 peak, Mario begins to sprint. P-meter The value in $7E13E4 that increases as Mario runs. Sprinting speed Mario's speed when holding → together with Y while the P-meter is is full.įlying speed Mario's top speed when flying with a cape. Running speed Mario's speed when first holding → together with Y. Walking speed Mario's speed when holding →. All explanations assume the Y button to be used for all purposes, at all times unless both X and Y need to be pressed.All explanations on this page assume Mario is facing to the right.← and → will be used for "left" and "right" on the directional pad.

Some simple SMV demonstrations of these tricksĮxplanation of terms to be used on this page.Using a key to pass through invisible coin blocks.Passing through solid yellow blocks (Smashola).Keeping flight after exiting a pipe / entering a door.Explanation of terms to be used on this page.
